Image - 2026-08-28 21:52
Art style: 3D Pixar. EDIT THE PROVIDED PREVIOUS CAFETERIA FRAME. Do not create a new composition and do not redraw the existing characters. Preserve the previous frame exactly: same gothic cafeteria, same camera angle, same lighting, same background, same monster students, same positions, same Fang, same white/off-white jacket with orange-red tomato juice stains, same Drakko, same cape, and same dark plum backpack. Fang must remain exactly as in the previous frame: the same red-skinned horned bully monster with black horns, orange eyes, sharp teeth, black pants, black boots, and the same white/off-white jacket. Do not change his jacket to black. Do not turn him into a wolf or redesign his face. Add Sai using ONLY the attached approved Sai reference. Sai must have the exact approved appearance: blue-violet skin, small childlike proportions, long dark hair covering one side of his face, one large amber-gold eye, soft grey-blue cardigan, dark shirt, black pants, and blue-grey shoes. Do not invent a new Sai, do not give him a hoodie, different clothes, extra eyes, a giant body, or an adult face. Sai is smaller and shorter than Fang, approximately 80–85% of Fang’s height. Fang must clearly be taller and broader. Both characters stand on the same floor level. Sai calmly stands between Fang and Drakko in a protective pose. Drakko must remain fully visible in the lower foreground, lying flat on his back, never face-down or on his side. His chest and stomach face upward, his face is clearly visible, his round glasses remain on his face, his eyes are closed, his messy black hair is visible, both arms rest on the floor, and his dark burgundy-black cape lies around his body. His dark plum backpack remains beside him, not covering his face or body. Do not add a giant shadow. Use only a normal soft cafeteria floor shadow. Do not change the composition, scale, clothing, characters, architecture, or background. No werewolf Fang, no black jacket, no giant Sai, no hoodie, no face-down Drakko, no side-lying Drakko, no covered face, no humans, no blood, no weapons, no random gates, and no text. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Готические ворота особняка (location): Кованые ворота с буквой «M» и горгульями на фоне ночного замка. Мрачная готическая атмосфера в синих тонах под полной луной. - Готический замок в сумерках (location): Величественный замок с подсвеченными окнами и коваными воротами в сумерках. Мощеная площадь окружена голыми деревьями на фоне горного заката. - средневековый готический обеденный зал (location): Просторный зал в стиле средневекового замка с длинными деревянными столами, скамьями и каменными арками. Атмосфера создается теплым светом подвесных фонарей и виднеющейся сквозь большие окна кухней.
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