Image - 2026-08-28 21:35
Art style: 3D Pixar. Dynamic medium-wide shot in the same gothic monster school cafeteria, vertical 9:16. The warm amber interior, dark wooden tables, gothic arches, stained-glass windows, iron lamps, and monster-themed school decorations must match the previous scene. A large splash of thick orange-red tomato juice covers the front of Fang’s stylish off-white jacket. Add dark scar-trophy details, sharp teeth, and his characteristic arrogant bully expression. The liquid must clearly be harmless tomato juice, not blood. Drakko lies safely fainted on his back on the cafeteria floor, face visible, pale skin, messy black hair, round glasses slightly crooked, eyes closed, and his dark burgundy-black cape spread around him. His distinctive oversized dark plum backpack has fallen beside him: rounded shape, front pocket, two brass buckles, worn straps, and a small M-shaped school patch. Fang stands over the dropped backpack and raises one heavy boot directly above it in a threatening bullying gesture, without touching Drakko or stepping on him. Keep Drakko and the backpack clearly separated in the composition. Fang’s pose should feel intimidating but exaggerated and visually comedic, like a cartoon schoolyard bully. In the background, show only a few monster students reacting with shock and curiosity. No humans, no realistic people, no new named characters, no weapons, no blood, no broken glass, no text. High-end stylized 3D animated feature-film aesthetic, expressive poses, clear action staging, rich gothic textures, stable character proportions, consistent warm cafeteria lighting, and clean silhouettes suitable for later image-to-video animation. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Готические ворота особняка (location): Кованые ворота с буквой «M» и горгульями на фоне ночного замка. Мрачная готическая атмосфера в синих тонах под полной луной. - Готический замок в сумерках (location): Величественный замок с подсвеченными окнами и коваными воротами в сумерках. Мощеная площадь окружена голыми деревьями на фоне горного заката. - средневековый готический обеденный зал (location): Просторный зал в стиле средневекового замка с длинными деревянными столами, скамьями и каменными арками. Атмосфера создается теплым светом подвесных фонарей и виднеющейся сквозь большие окна кухней.
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