Image - 2026-09-26 09:06
Art style: 3D анимация в стиле Pixar. Direct continuation of Scene 1. Use the IMMEDIATELY PREVIOUS APPROVED BOB FRAME as the PRIMARY visual reference, together with the original Bob reference video and all approved payroll scenes. The EXACT SAME Bob must appear. Bob is a MALE character, not a female beaver and not a new character. Preserve his exact approved face, head shape, muzzle, expressive dark brown eyes, dark brown nose, two prominent front teeth, soft rounded cheeks, slightly chubby body, realistic fluffy warm brown fur, natural furry paws, large flat beaver tail, small rounded ears and the same orange knitted hat with pom-pom. Bob wears NO clothing and NO accessories except his permanent orange knitted hat. His natural furry paws and forearms are fully visible. NO sleeves, NO cuffs, NO gloves, NO wristbands, NO bracelets and NO uniform. Preserve the EXACT SAME premium corporate office from the first payroll animation: warm natural wood, elegant wooden desk, clean white architectural surfaces, sophisticated warm lighting and the same overall visual style. Bob sits at the same desk. A large elegant office clock is visible nearby, showing a late evening time. Through the office windows it is already dark outside. Bob looks at the clock and then at his laptop, showing that he is still working after the normal working day. A subtle visual indication of an additional payment appears on the MacBook payroll statement. Premium realistic cinematic 3D animation, warm sophisticated corporate style, realistic fur, natural proportions and believable office environment. Bob is the ONLY living character. No other people, animals, silhouettes or reflections. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "3D анимация в стиле Pixar" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "3D анимация в стиле Pixar". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "3D анимация в стиле Pixar" idiom, not in any other medium.
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