Image - 2026-09-22 20:41
Art style: 3D Family. Данеля sitting in the centre of frame; Даяна kneeling in the screen-left third; Мама standing in the screen-right third; Папа standing in the screen-right third. Данеля is sitting on carpet in the centre of frame in the midground. Torso facing camera. Head facing camera. Eyes on Даяна. Resting on carpet. Surprised then smiling. Данеля wears creamy-white festive dress. Даяна is kneeling on carpet in the screen-left third in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on Данеля. Embracing Данеля. Loving. Даяна wears creamy-pink festive dress. Мама is standing on floor in the screen-right third in the background. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Данеля. One hand on chest. Relieved smile. Мама wears powder-pink gown. Папа is standing on floor in the screen-right third in the background. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Данеля. One hand extended. Reassuring smile. Папа wears dark suit. Medium shot from a low angle, 16:9. Locked-off frame slightly below eye level. Key light from upper left, soft diffused. Focus: comfort after fall. Dominant palette: creamy white, powder pink, soft gold. SPATIAL LOCK: Даяна embracing Данеля. GAZE LOCK: Данеля head facing camera eyes on Даяна; Даяна head in three-quarter turn to screen-right eyes on Данеля; Мама head in three-quarter turn to screen-left eyes on Данеля; Папа head in three-quarter turn to screen-left eyes on Данеля. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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