Image - 2026-09-20 12:04
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, centered in a tiny night rehearsal room. Min-ho is a lean, athletic young Korean man in his early twenties, about average-tall, with warm light-tan skin and sharp defined features — angular jaw, high cheekbones, dark focused almond eyes with an intense determined stare, straight brows slightly furrowed. His black hair is styled in a clean modern undercut, softly parted and swept up at the front. He wears a fitted plain charcoal long-sleeve tee, slightly worn dark slim jeans, and scuffed white sneakers on a worn wooden floor. He stands tall and composed, chin lifted, one hand loosely holding an old microphone, shoulders squared like a leader. Behind him: cheap speakers, a small window showing the Seoul night skyline, warm dramatic lamplight. Serious, quietly nervous but resolute expression. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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