Image - 2026-09-16 19:34
Art style: 3D Pixar. Рома sitting in the centre of frame; Директор standing in the screen-right third. Рома is sitting on стопка бумаги in the centre of frame in the midground. Torso facing camera. Head facing camera. Eyes on Пирог. Обнимают пирог. Облегчение. Рома wears фартук. Partially behind none. Директор is standing on пол in the screen-right third in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on Рома. На плече Ромы. Улыбка. Директор wears костюм. Partially behind none. Medium shot from a low angle, 16:9. Финал погони. Key light сверху-сзади, контровой свет. Focus: Рома и пирог. Dominant palette: кремовый, коричневый, серый. SPATIAL LOCK: Рома держит пирог. GAZE LOCK: Рома head facing camera eyes on Пирог; Директор head in three-quarter turn to screen-left eyes on Рома. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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