Image - 2026-09-16 17:06
Art style: 3D Cartoon. Mom standing in the near foreground; dad standing further back in the frame; son standing in the middle ground. Floor space covered in toys. Mom is standing on carpet in the near foreground in the midground. Torso in three-quarter turn to screen-right. Head in three-quarter turn to screen-right. Eyes on dad. Pointing to toys. Encouraging smile. Mom wears light beige t-shirt, blue pants. Dad is standing on carpet further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on mom. Reaching for vacuum. Ready to help. Dad wears white t-shirt, dark blue sweatpants. Son is standing on carpet in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on mom. Clapped together. Excited. Son wears yellow t-shirt, blue shorts. Wide shot at eye level, 9:16. Horizon straight. Static wide shot to establish the setting and the mess. Foreground: scattered toy blocks and a small car. Midground: family members and the sofa. Background: large windows with sun streaming in. Key light from back right, soft cinematic. Soft shadows on carpet. Focus: mom and family group. Dominant palette: gold, cream, soft blue, bright yellow. SPATIAL LOCK: floor space covered in toys. GAZE LOCK: mom head in three-quarter turn to screen-right eyes on dad; dad head in three-quarter turn to screen-left eyes on mom; son head facing camera eyes on mom. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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