Image - 2026-09-15 17:32
Art style: 3D Cartoon. 0 leaning further back in the frame; 1 sitting in the near foreground. 0 is leaning on floor further back in the frame in the midground. Head in three-quarter turn to screen-left. Eyes on Diana. Out of frame. Loving smile. 0 wears gray tshirt. 1 is sitting on Anton's lap in the near foreground in the foreground. Head in three-quarter turn to screen-right. Eyes on Anton's nose. Reaching for nose. Focused curiosity. 1 wears pink onesie. Close-up from a low angle, 9:16. Фокус на контакте пальца и носа. Key light left, soft. Focus: the point of contact between finger and nose. Dominant palette: cream, beige, soft blue. SPATIAL LOCK: baby's hand touching man's face. GAZE LOCK: 0 head in three-quarter turn to screen-left eyes on Diana; 1 head in three-quarter turn to screen-right eyes on Anton's nose. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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