Image - 2026-09-15 13:57
Art style: 3D Cartoon. Char_1 crouching in the middle ground; char_0 standing in the middle ground. Char_1 is crouching on pavement in the middle ground in the midground. Torso facing camera. Head in three-quarter turn to screen-right. Eyes on char_0. Holding jacket over girl. Protective and calm. Char_1 wears t-shirt. Char_0 is standing on pavement in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on camera. Holding edge of jacket. Feeling safe and cozy. Char_0 wears sundress. Medium-wide shot at seated eye level, 9:16. Horizon middle. Центральная композиция с эффектом защиты. Foreground: wet pavement with ripples. Midground: characters under shield. Background: blurred rainy street and city lights. Key light internal glow, soft ambient from the shield. Diffuse under them. Focus: the interaction and the shield effect. Dominant palette: midnight blue, amber yellow, cool grey. SPATIAL LOCK: his arms embrace her space. GAZE LOCK: char_1 head in three-quarter turn to screen-right eyes on char_0; char_0 head facing camera eyes on camera. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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