Image - 2026-09-15 06:47
Art style: 3D Cartoon. Дракончик sitting in the near foreground; Утёнок standing further back in the frame. Pond water between them. Дракончик is sitting on ground in the near foreground in the midground. Torso facing camera. Head turned screen-right. Eyes on reflection. None. Sad. Утёнок is standing on ground further back in the frame in the background. Torso turned screen-left. Head turned screen-left. Eyes on dragon. None. Shy. Medium shot from a low angle, 9:16. Vertical 9:16 framing. Key light soft side, diffuse. Focus: dragon and ball. Dominant palette: soft blue, green, yellow. SPATIAL LOCK: pond water between them. GAZE LOCK: Дракончик head turned screen-right eyes on reflection; Утёнок head turned screen-left eyes on dragon. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Дракончик: Маленький пухлый дракон пастельно-фиолетового цвета с большими выразительными глазами, мягкими круглыми формами тела, маленькими крылышками и хвостиком, милое дружелюбное выражение мордочки, крупные глаза, передающие грусть и радость - Утёнок: Маленький жёлтый утёнок с большими круглыми глазами, мягким пушком, короткими крылышками, милое и открытое выражение лица, передающее радость и благодарность
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