Image - 2026-09-13 22:04
Art style: 3D Pixar. Char_0 sitting in the middle ground. Char_0 is sitting on wooden chair in the middle ground in the midground. Torso in three-quarter turn to screen-right. Head facing camera. Eyes on lens. Holding a energy bar package. Exhausted hunger. Char_0 wears none. Partially behind table. Medium-wide shot at eye level, 9:16. Horizon middle. Showcasing the volume of food. Foreground: piles of food and boxes. Midground: skeleton at table. Background: storage shelves. Key light warm overhead lamp, soft. Gentle on the table. Focus: skeleton's face and the food around. Dominant palette: warm amber, white, cardboard brown. SPATIAL LOCK: table occludes his lower body. GAZE LOCK: char_0 head facing camera eyes on lens. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Скелет: Стилизованный мужской скелет с крупными выпученными карими глазами и выражением шока. Кости заключены в полупрозрачную светло-голубую гуманоидную оболочку. Он держит ломающуюся пополам серебряную гантель, подняв вторую руку в испуге.
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