Image - 2026-09-11 10:47
Art style: 3D Pixar. Sarah_0 standing in the middle ground. Sarah_0 is standing on floor in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on camera. Holding cutting board at chest level. Warm smile. Partially behind kitchen_island. Cutting_board_prop sits in the middle ground in the midground. Medium shot at eye level, 9:16. Centered framing on the subject. Key light side lighting from window, soft, golden. Focus: Sarah and the fish fillet. Dominant palette: warm cream, light amber, soft white, pale teal. SPATIAL LOCK: Sarah is standing behind the island counter. GAZE LOCK: sarah_0 head facing camera eyes on camera. This is a single frozen instant (action start) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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