Image - 2026-09-09 14:10
Art style: Cinematic Realistic. Maya sitting further back in the frame. Maya is sitting on light gray sofa further back in the frame in the midground. Torso in three-quarter turn to screen-left. Head in three-quarter turn to screen-left. Eyes on tangled wires. Picking at tangled wires. Annoyance. Maya wears fixed_by_reference. Medium-wide shot at eye level, 9:16. Horizon level. Capturing the character's interaction with the old tech. Foreground: glass coffee table corner. Midground: Maya on the sofa. Background: wooden bookshelf with books. Key light front-right, diffused indoor light. Soft shadows on sofa. Focus: Maya's hands and the tangled wires. Dominant palette: light gray, beige, muted brown. SPATIAL LOCK: Maya is sitting on the sofa cushions. GAZE LOCK: Maya head in three-quarter turn to screen-left eyes on tangled wires. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image entirely in "Cinematic Realistic" style. Match the lighting grammar, material response, colour science, level of realism / stylisation, line weight, and shading model typical of "Cinematic Realistic". Keep the subject, composition, camera angle, lighting direction, and colour palette from the description above — but EVERY surface, skin, fabric, material, and environmental element must be rendered in the "Cinematic Realistic" idiom, not in any other medium.
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