Image - 2026-09-08 16:34
Art style: 3D Cartoon. Anton_0 sitting in the middle ground; vasya_1 standing in the middle ground. Anton_0 is sitting on табуретка in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on дверь. Усталость и ожидание. Vasya_1 is standing on спинка табуретки in the middle ground in the midground. Torso in three-quarter turn to screen-right. Head facing camera. Eyes on Антон. Авторитарность. Medium-wide shot from a low angle, 9:16. Horizon low. Ракурс снизу вверх подчеркивает драматизм ожидания. Foreground: ножки табуретки на паркете. Midground: Антон и Вася у двери. Background: темная входная дверь прихожей. Key light overhead, dim and moody. Dark shadows under the stool. Focus: силуэты персонажей на фоне двери. Dominant palette: dark brown, shadowy grey, pale skin tones, electric blue. SPATIAL LOCK: Вася сидит на спинке табуретки позади головы Антона. GAZE LOCK: anton_0 head facing camera eyes on дверь; vasya_1 head facing camera eyes on Антон. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, rich saturated colours and appealing stylised character proportions. The WHOLE frame is 3D animation — never flat 2D illustration, never photoreal live action. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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