Image - 2026-09-08 15:40
Art style: 3D Pixar. Denis_1 standing in the middle ground; regina_0 standing in the middle ground. Denis_1 is standing on пол аэропорта in the middle ground in the midground. Torso facing camera. Head down to regina. Eyes on none. На спине Регины. Сдерживаемая грусть. Regina_0 is standing on пол in the middle ground in the midground. Torso facing away from camera. Head into denis's chest. Eyes on none. Сжимает куртку Дениса. Плачущая. Wide shot at eye level, 9:16. Horizon straight. Foreground: чемодан на колесиках. Midground: пара. Background: табло вылетов, толпа. Key light overhead, flat fluorecent. Sharp underneath. Focus: обнимающаяся пара. Dominant palette: steel grey, cold white, muted clothing colors. GAZE LOCK: denis_1 head down to regina eyes on none; regina_0 head into denis's chest eyes on none. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Character appearance reference (MUST match exactly): - Регина: Молодая женщина с веснушками и длинными прямыми волосами омбре. Светлая кожа.Овальное лицо, серо-зеленые глаза, тонкие губы. Стройная, в розовом свитере. . Спокойный, уверенный взгляд. - Денис: Art style: 3D Pixar. A clearly recognizable likeness of Денис — keep their real face shape, skin tone, hairstyle, build and any signature look (hair, kit, number). Молодой мужчина лет 20, округлое лицо, светлая кожа. Безволосый, карие глаза. Крупное телосложение. Одет в камуфляжную куртку «цифровая флора» и серую футболку. Спокойная полуулыбка, фронтальный взгляд. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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