Image - 2026-09-08 11:36
Art style: 3D Pixar. Лаффи standing in the centre of frame; Катя standing in the screen-right third. Лаффи is standing on ground in the centre of frame in the foreground. Head turned screen-right. Eyes on off-screen. N/a. Determined. Лаффи wears not mentioned. Катя is standing on ground in the screen-right third in the background. Head facing camera. Eyes on Лаффи. Pulling leash. Surprised. Катя wears not mentioned. Close-up from a low angle, 16:9. Focus on dog. Key light side-right, harder daylight. Focus: Laffy's face. Dominant palette: golden-yellow, soft blue, emerald. SPATIAL LOCK: Katya is blurred in background. GAZE LOCK: Лаффи head turned screen-right eyes on off-screen; Катя head facing camera eyes on Лаффи. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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