Image - 2026-09-08 11:35
Art style: 3D Pixar. Лаффи walking in the screen-right third; Катя running in the screen-left third. Лаффи is walking on pavement in the screen-right third in the foreground. Torso facing away from camera. Head turned screen-right. Eyes on station. N/a. Focused. Лаффи wears not mentioned. Катя is running on pavement in the screen-left third in the midground. Torso in three-quarter turn to screen-right. Head turned screen-right. Eyes on Лаффи. Holding tight. Excited. Катя wears not mentioned. Medium-wide shot from a low angle, 16:9. Horizon middle. Low tracking shot. Foreground: grey pavement. Midground: moving street scene. Background: monumental station facade. Key light overhead, bright afternoon. Short and dark. Focus: the tension of the leash. Dominant palette: slate grey, sky blue, goldenrod. SPATIAL LOCK: Laffy pulls Katya forward. GAZE LOCK: Лаффи head turned screen-right eyes on station; Катя head turned screen-right eyes on Лаффи. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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