Image - 2026-09-08 09:02
Art style: 3D Pixar. Char_1 standing in the middle ground. Char_1 is standing on airplane floor in the middle ground in the foreground. Head facing camera. Eyes on down toward passenger. Folded at waist. Professionally calm. Char_1 wears navy uniform. Partially behind none. Close-up from a high angle, 9:16. Focused on the flight attendant looking down. Key light overhead cabin lights, soft diffuse white light. Focus: stewardess face. Dominant palette: deep blue, skin tones, soft white. GAZE LOCK: char_1 head facing camera eyes on down toward passenger. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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