Image - 2026-09-07 23:28
Art style: 3D Pixar. Мария leaning in the middle ground; Евгений running further back in the frame. Мария is leaning on зелёная беговая дорожка in the middle ground in the midground. Torso facing camera. Head facing camera. Eyes on дорожка. Опираются на колени. Усталость, отдышка. Мария wears яркая спортивная одежда. Евгений is running on зелёная беговая дорожка further back in the frame in the background. Torso facing away from camera. Head in three-quarter turn to screen-left. Eyes on Мария. Согнуты в локтях. Улыбка, удивление. Евгений wears яркая спортивная одежда. Medium shot at eye level, 9:16. Вертикальный кадр 9:16, статичная камера. Key light сбоку-сверху, яркий, тёплый солнечный свет. Focus: Мария в центре. Dominant palette: ярко-зелёный, золотистый, голубой. SPATIAL LOCK: Евгений на заднем плане правее Марии. GAZE LOCK: Мария head facing camera eyes on дорожка; Евгений head in three-quarter turn to screen-left eyes on Мария. This is a single frozen instant (post action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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