Image - 2026-09-06 18:27
Art style: 3D Pixar. Char0 sitting further back in the frame; char1 leaning in the middle ground. Char0 is sitting on стул further back in the frame in the foreground. Head in left profile. Eyes on away_from_camera. На коленях вне кадра. Ожидание поцелуя, закрытые глаза. Char0 wears fixed_by_reference. Char1 is leaning on воздух in the middle ground in the foreground. Head in right profile. Eyes on prop0. Указывают вниз. Восхищение и страсть. Char1 wears fixed_by_reference. Close-up at eye level, 9:16. Интимный крупный план лиц для создания ложного ожидания. Key light сзади, мягкий золотистый свет. Focus: char1. Dominant palette: золотой, персиковый, коричневый. SPATIAL LOCK: лицо парня почти касается уха девушки. GAZE LOCK: char0 head in left profile eyes on away_from_camera; char1 head in right profile eyes on prop0. This is a single frozen instant (mid action) — no motion blur, no action chained. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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