The camera must NOT fly straight toward the bright central opening or the sky. First, the camera...
The camera must NOT fly straight toward the bright central opening or the sky. First, the camera makes a clear physical turn to the RIGHT, approximately 90 degrees, with strong natural parallax. During the turn, the bright central opening and sky move out of view to the LEFT side of the frame and disappear behind the stone architecture. They remain unchanged and never transform into anything. A solid marble wall and columns briefly pass across the center of the frame during the right turn, creating a natural visual occlusion. Only after the camera has fully turned right does a real dark side corridor become visible. The camera then moves forward into this existing dark corridor and travels through several connected shadowy passageways and arches. People in classical robes are present inside the corridors, walking naturally through the space. After moving through the dark interior passages, the camera eventually sees a large illuminated chamber ahead and physically exits the corridor into the monumental hall of the gods. Critical camera behavior: turn right first, then move forward. Do not move forward into the central opening. The sky must never morph into a corridor. The bright opening must leave the frame naturally because of the camera rotation. No morphing, no transforming architecture, no teleportation, no straight-line transition. Real camera rotation, real parallax, real occlusion, then forward movement through the corridor.
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