Image - 2026-09-05 16:49
Use the provided image as the exact structural reference for the silhouette and anatomy, but strictly convert it into a pure, mathematically correct grayscale DEPTH MAP for stereogram (SIRDS) generation. Volumetric 3D Rule & Depth Mapping (CRITICAL): Utterly eliminate ALL surface textures, lighting highlights, reflections, and cast shadows present in the original image. Replace the shading with a pure height/depth encoded grayscale gradient. The brightest white (#FFFFFF) must strictly represent the points physically closest to the viewer. Smoothly darken to mid-grays for receding sides, and deep dark grays for the furthest background limbs/hair. Ensure a continuous, smoky/foggy internal falloff. The volume must round off gently near the edges. NO flat white areas; the core must be a soft glowing gradient representing a rounded 3D bulge. Layer Separation & Silhouette: Maintain distinct brightness separation between overlapping elements (e.g., hair flowing over the body must be distinct from the torso). Keep the outer edge perfectly clean and readable against the solid pure black background (RGB: 0,0,0), but slightly soft/anti-aliased to avoid harsh jagged steps. Absolutely NO colors, NO text, NO noise, NO banding, and NO background elements — ONLY pure height/depth encoding via 8-bit/16-bit grayscale brightness.
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