Image - 2026-09-01 21:03
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, centered in frame. Artem, a ten-year-old boy with a thick messy mop of dark-brown untamed hair sticking out in every direction, large bright hazel eyes burning with determination, a small button nose, round cheeks and a fair light skin tone with a faint scatter of freckles. Slim, wiry child's build, average height for his age. He wears a slightly oversized red-and-white football training jersey, dark blue athletic shorts, white knee-high socks pushed a little uneven, and worn white-and-black football cleats. A scuffed leather football rests near his right foot. He stands with fists lightly clenched, chin lifted, an eager focused half-smile of ambition, ready to run. Setting: a warm cozy living room with a glowing TV showing a match, soft evening lamplight around him. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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