Image - 2026-09-01 20:55
Art style: 3D Pixar. Use the uploaded CHARACTER reference image of Rico as the absolute and strict visual reference. Rico must be the EXACT SAME character as in the uploaded CHARACTER reference image. Preserve Rico's exact face, facial proportions, eyes, ears, nose, fur color, fur pattern, fur texture, body proportions, clothing, accessories and all identifying visual details exactly as shown in the reference. Do NOT redesign Rico. Do NOT reinterpret Rico. Do NOT change his clothing. Do NOT add new clothing or accessories. Do NOT change his fur, face, eyes, ears or body proportions. Do NOT create a similar mouse or an alternative version of Rico. Only change Rico's pose, facial expression and position. SCENE: Rico is alone on a cold, dark city street at night during heavy rain. He is near a wet metal manhole cover under a street lamp, shivering from the cold and looking for shelter. Heavy raindrops splash into puddles. Wet asphalt reflects warm streetlights and cool blue city lights. Tall skyscrapers are softly blurred in the distant background. Camera at Rico's eye level. Rico is clearly visible as the main subject. Cinematic close-to-medium shot. Emotional, lonely atmosphere. 3D animated movie environment matching the visual style of the CHARACTER reference. HIGHEST PRIORITY: Character consistency. Rico must look exactly like the uploaded CHARACTER reference. The environment, pose and expression may change. Rico's character design must not change. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom. Reference images context (match the visual style and elements from these): - Fröhliche anthropomorphe Maus (character): Eine lächelnde braune Maus in geflickter Sackleinenweste vor dunklem Felsenhintergrund. Moderner Animationsstil mit warmem Licht und feinem Fell. - Niedliche Maus im Kleid (character): Anthropomorphe graue Maus im rosa Kleid auf Moosboden. 3D-Animationsstil mit weichem Licht und großen Augen.
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