Image - 2026-08-30 15:06
Art style: 3D Pixar. Full-length view, the entire figure visible from head to feet, standing upright, figure centered on a grassy neighborhood football pitch at golden hour with goalposts and low fences filling the sides. Maxim is a 14-year-old teenage boy with a slim, lightly athletic build and a youthful open face — fair skin with a light summer tan, warm brown eyes, rounded cheeks, a small nose, and a shy hopeful half-smile. His medium-length light-brown hair is tousled and slightly messy, falling over his forehead. He wears a bright team football jersey in blue and white with short sleeves and the number 10, matching blue shorts, white knee-high socks pushed up, and worn white-and-blue football cleats scuffed with grass stains. A leather football rests near his right foot. His posture is relaxed and confident, hands resting lightly at his sides, chin lifted. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FINAL STYLE ENFORCEMENT (this is the authoritative rendering directive — it overrides any style wording elsewhere in the prompt): Render this image in the following art style: Pixar-style 3D computer animation (Pixar / Disney feature-film look) — fully volumetric 3D rendering with rounded dimensional forms, soft subsurface-scattering skin, physically based materials, soft global illumination, warm cinematic key light, gentle depth of field, vibrant family-friendly colours. CRITICAL: EVERY element — characters, foliage, trees, animals, water, sky, props and the entire environment — must be rendered as polished 3D CGI with real depth and form. This is NOT flat 2D illustration, NOT a watercolour or storybook painting, NOT cel-shaded anime. Every surface, skin, fabric, material, and environmental element must be rendered in this idiom.
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